![]() To help this problem, Falcon Kick lets Captain Falcon regain his second jump. In recovery, Falcon Dive can't grab edgehoggers, leaving him extremely vulnerable to them. Captain Falcon also lacks projectiles and a reliable way to deal with opponents' projectiles. Many of his moves have very small hitboxes, meaning that it can sometimes be hard to hit opponents, especially small characters, due to their lack of lower hitboxes. Captain Falcon's Forward Aerial is a powerful, low-trajectory finisher, but he is reliant on it to gain early KOs. ![]() Captain Falcon has some powerful attacks, but these moves are slow, especially for some of his grounded moves. Captain Falcon has one of the best out-of-grab games available, as well as the ability to wall jump.Ĭaptain Falcon does have his drawbacks, however. The trajectory of Captain Falcon's low lag aerials complement his speed, allowing him to effectively combo all characters. ![]() He has one of the fastest backward rolls in the game and a good forward roll, but his techrolls are slow. He also has the best dash dance and moonwalk in the game. His running speed and high lateral air speed give him the game's longest and fastest long jump, allowing him to close great distances with short hop aerials and edgeguard faraway enemies. However, it also shortens his recovery and makes him easy to combo and chaingrab, especially since he is heavy and large. His fast falling speed allows him to SHFFL very well, and it gives him resistance to vertical KOs. His dash speed is the fastest in the game, his air speed is fast, and his falling speed is very fast. Captain Falcon is well known for his extreme speed and combo ability.
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